If you press and hold the right mouse button down with the cursor in the window, a pop-up menu appears which contains commands for interacting with the display. Most of these commands interact with the mouse, following the movement regardless of whether a mouse button is pressed down or not. Clicking the right mouse button again finishes the execution of a command.
If you need to change the cursor location during some command, press the Ctrl-button when moving the mouse and the mouse movement won't affect the image.
The various functions are explained here:
If you hold the middle mouse button down, up and down mouse movement zooms into and out of the object.
End the function with the right mouse button.
Note: If your model is very large, or the machine is slow, you should set the Move Mode (below) to the Box option. This gives much better interaction than waiting for the shaded image to be continuously updated.
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Light numberIf there are more than one light point, you may select the light you want to move from the command's sub menu.
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ModelModel
is the default, updating the shaded image continuously as you move the mouse.Þ
BoxThis option shows a box around the object as you move the mouse, and shades only after the moving is ended. The Box option is recommended with large models and/or slow machines.
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X, Y, ZProvides continuos 360-degree rotation around an axis. It may be interrupted at any time with the right mouse button.
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InfiniteThis command rotates the shaded model infinitely on the screen. Depending on the cursor location, the model is spun slower or faster, and in different directions. Clicking the right mouse button ends the command.
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Move nearÞ
Move farChange the clipping planes farther or nearer the viewpoint with up and down mouse movements.
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DoubleÞ
HalfTo double or halve the mutual distance between the clipping planes.
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CameraÞ
LightsÞ
AllTo save the camera and/or light points into the SCENE-element.
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Blurring: On / OffControls whether blurring is applied to textures or not.
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Colors: Mix with Material / Plain ColorsDecides whether texture colors are mixed with the surface colors, or if textures are shown non-shaded in their original colors.