Menu : TEXTURE

Command: Bounding:Assign

Shortcut : None

This command assigns a bounding object to a surface or an element. It works in conjunction with the command TEXTUREÞBounding:Object which actually applies the bounding object to the surfaces.

The command first asks for the name, which should be the one that was given when defining the bounding object.

The projection method determines how the bounding surface texture is placed on the surface. It works by sending a projection ray from each point on the actual surface in the defined direction, and giving the point the color that the ray hits on the bounding object. The available projection methods are:

  • Horizontal (x) - Works the same way as the previous method, except that the rays are sent to the bounding surface in the direction of the x-axis.
  • Horizontal (y) - Works the same way as the previous method, except that the rays are sent to the bounding surface in the direction of the y-axis.
  • To object center - The projection rays are sent from the approximate center of the surface through the surface points.
  • Normal direction - The rays are sent to the bounding object at right angles to the surface’s from each point.
  • Reflection direction - This is the so-called environment mapping effect. It sends the rays to the bounding surface in the reflection directions, as seen from the currently chosen camera view.