Menu : TEXTURE

Command: Bounding:Plane

Shortcut : None

The command Bounding Plane is a special, easy-to-use way of applying a planar bounding object (bounding plane) to the target surface(s).

Before executing the command set the viewing direction onto the model to one of the X, Y or Z axis directions. Also, ensure that only the surfaces that are to receive the texture are visible on the screen. The texture will be projected on to these surfaces in the viewing direction.

If you have recently stored an image with TextPaint, the system asks if that is the image that should be applied as a texture. If you accept the last stored image as a texture, no further interaction is required to complete the command. It is assumed that you have drawn the texture image in TextPaint using the actual model as a template for painting so the image will automatically be correctly positioned.

An alternative method is to draw a rectangle on the screen. The rectangle is used to position the image for projection onto the model.

The command asks for the texturing parameters in a similar way to the command TEXTUREÞArea:Create New. However, those parameters that are not appropriate with bounding objects are not requested.

Additionally, the command asks for a name for the bounding object. This is required to assign the correct bounding object to the right surfaces. If you give a name that is already in use, the program complains and asks for a different name.