Light Edit Mode

Selects an object (light point or camera) as active by pointing and clicking with the left-hand mouse button.

In a 3D view, the function moves the selected object horizontally. If the view direction is from one of the axes, the function moves the object freely in the corresponding view plane.

In a 3D view, the function moves the selected object vertically. If the view direction is from one of the axes, the function moves the object freely in the corresponding view plane.

Moves the camera or spotlight target point. After executing the function the middle mouse button moves the selected object horizontally and right mouse button moves the selected object vertically.

Changes the camera or spot angle. Click on the left-hand mouse button and move up or down. The angle is displayed in the message line.

Adds a new light to the scene. The light is automatically placed above the "right shoulder" of the camera. It may be outside of the field of view. You may need to use the z function to make it visible.

Deletes the current active light.

Displays a parameter box allowing the currently selected object's position parameters (location, target and angle) to be changed numerically.

Displays a parameter box allowing the currently selected object's lighting parameters to be changed numerically.

Shows a view of the model as seen from the camera. This will give an impression of what the final picture will contain but since the display does not take into account perspective there may be some inaccuracies.

Shows a shaded view of the model as seen from the camera in the main window.

Shows a shaded view of the model as seen from the camera in a separate shading window, where it may be interactively rotated etc.

Shows a shaded view of the model as seen from the camera in a separate shading window, where it may be interactively rotated etc.

Updates the ExTrace window to show the current scene modifications. For it to work, ExTrace must have been started before entering scene editing.

Allows zooming in and out of the main window.

Finishes editing the scene and saves the edits.

Finishes editing the scene but does not save the scene. All edits made will be discarded.

Refer to the Technical Reference Manual for a more detailed description of these functions.