In addition to material properties, surfaces may be decorated with graphic images, such as logos, artwork, scanned images, bump maps and other effects such as marble or wood. All of these images are called textures.
You may design the textures within DeskArtes by using the TextPaint program. Alternatively, scanned images that have been created with other, more sophisticated, programs may be used by DeskArtes if they are in either of the standard TIFF or of BMP file formats.
Applying the pictures onto curved surfaces is called texture mapping. Textures are defined, and mapped on surfaces, with the commands in the TEXTURES menu.
The command TEXTUREÞArea:New creates a new texture area. You will be asked for the name of the texture, its placement on the surface, etc. The various parameters may be later changed with commands TEXTUREÞArea:Parameters, Placement , and others.
Textures are normally only shown in DeskArtes by an outline box. The command RENDERÞPreView :Camera View can be used to visualize textures but even this has some limitations (i.e. only one texture per surface). Only by using the ray-tracing program, ExTrace, can all textures be fully visualized.